What does the fox say? Your harass is much greater than hers, but don't push the lane since she snowballs really hard if she gets first blood from jungle gank. The best time to gank her is before she gets her bubble, because good Akalis are proficient at escaping ganks very easily due to the cloak. Throwing a pink ward in the middle of the lane may help against this, but not extremely necessary. At 6, her burst is greater than yours, but if you harass her down to around 7. MR. You can't really kill her by yourself with her passive up, but try to harass her every chance you get as she is probably one of the more squishy AP champs in the game. Dodge her skill shots and she can't do anything to you pre- 6. Post 6 just keep your distance, don't stand in her ult. She's better at pushing the lane than you are, but you're still a much better roamer, so use that to your advantage. The Scrappy Weapon trope as used in popular culture. In video games, you're bound to find at least one weapon or offense-oriented piece of equipment that you We believe that a Scout should receive recognition for his achievements. Advancement sets a pattern of setting positive goals and reaching them. The Fireside Girls, also known as The Loyal Sisterhood of the Fireside Girls, is a girls. Bottom line: Killable lane at all times with a gank, otherwise just farm and out roam her. I particularly dislike this matchup in that she can zone you out really hard with her harass. I will typically take MR glyphs and possibly even early buy MR (merc/negatron) to protect myself from her burst potential at 6 with tibbers. Let her push the lane, try to farm closer to tower and call for a gank if possible. You outrange her, so if you see her advancing simply just charm her, throw out a Q/W, then move away. Don't ever fight her with her tibbers up (unless she's really low), as that bear deceptively does a lot of damage. Cub Scout Leave No Trace Pledge. I promise to practice the Leave No Trace front country guidelines wherever I go: Plan ahead. Sejuani; Brazen Boar - Comprehensive Jungle Guide (patch 5.5. Sejuani build guides on MOBAFire. League of Legends Premiere Sejuani Strategy Builds and Tools. Isabella Garcia-Shapiro is the deuteragonist of the animated TV show, Phineas and Ferb. Bottom line: Killable lane at all times. Call for gank if needed. Consider early rushingor. All I can really say about this matchup is that it's pretty easy if you don't get into the range of e and dodge his w. If you see him walking up to you to use E, charm/Q his face and back off since he's stronger than you pre- 6. Try to keep minions between yourself and him so he can't q/stun you. Gank him before 6 if possible as he'll most likely push the lane. At 6, his combo hurts a lot more than yours does, but you have the advantage in that you can simply ult away to dodge q/w very easily. You also outroam him, but he contributes more in small skirmishes/dragon fights. Ganking him with your jungler can be a little risky as his ult may bounce back and forth between the two of you for a LOT of damage, so converge from opposite sides or surround yourself with minions if possible. In a 1v. 1 fight withyou vastly overpower him; try to assassinate him before team fights start so he can't get in a good position to use his ult. Similar to the Brand matchup in that you want to dodge her skill shots as they open up combos that will result in you taking heavy damage. Mainly her poison/fang combo, as that can kill you really easily from levels 2- 5. Once you have your ult, you should win this lane easily as dodging her skill shots is extremely easy. Her ult is annoying if you're facing her, but you should be able to ult away with ease of you're ever caught in it. Bottom line: killable lane at all times. Dodge her skill shots, play cautiously till ~5. She's a good pusher, but you're by far a better roamer, so take advantage of that when necessary. Hard matchup because of his tankiness and his sustain. His burst is pretty high if he catches you with rupture, and you are most likely dead if you're ganked simultaneously. His sustain is pretty outrageous as well. To win this matchup you need to outroam him, because he beats you in lane if built right. An early gank REALLY helps you win this matchup. Bottom line: Killable early on with gank, once he stacks his ultimate he becomes incredibly tanky. Dodge skillshots, farm passively, and out roam him. Consider buyingfirst. Start cloth + 5 pots (red/blue) with armor seals and this matchup is cake if you can kite. As long as you keep your distance with auto attacks, charms, Q/W, he'll have to back so often that you'll eventually establish a large lead over him, and he is easily killable after 6. But remember that his close range damage + ultimate HURTS a lot, so if he manages to grab you, ult out immediately. You win this lane by out sustaining him and kiting him. Consider rushing(from seeker's armguard) or(directly counters him in team fights). Not the hardest matchup, I think you both kind of counter each other. Early on she's really weak; dodge her q, don't fight her with her w, and abuse the fact that she's a melee with your auto attacks. At 6, dodge her q at all costs; her kit revolves around hitting this, so after a miss try to harass her and she can't do much about it. If she does land a q, expect her to ult to you, and escape with flash or your own ult. From here, play extremely passively as you're most likely dead if she lands another Q/ult combo on you without an escape. Most Diana players will ult you whenever they land a Q. You can abuse this by baiting her really hard if your jungler is nearby. Simply let yourself get hit by a Q and have her ult to you, forcing her to your side of the lane. Spirit rush back, throw out a charm, and dish out as much damage as possible with your jungler. She'll probably moonfall/flash away, in which case follow up with your ult for the kill. Mid/Late game, do NOT let her get to you or your carry. Focus your charm specifically for her. She's tanky for a mage/assassin, but still squishy nonetheless, and any cc will evaporate her with proper followup. Bottom line: Killable lane at all times, in her favor post 6. Call for gank as she has no innate escape. Consider rushing. Personally, I don't think this matchup is very hard. She can't do much to you in lane, but her burst is very high and if you get ganked you'll either die or barely escape with a sliver of health. Auto attack her as much as possible since she's melee, but be careful not to push the lane. Her roaming abilities are better than yours, and this is primarily the reason this matchup can get difficult if she gets fed. A properly placed pink ward in tribush/river counters her roaming abilities, so buy/tell your teammates to buy them if she gets out of control. Post 6, she beats you in a 1v. Bottom line: A killable lane at all times. Care for her roam, call mias, pink ward if necessary. She may rush DFG so consider rushingor. The slow from rylais imbued foxfire really helps negate her quickness. If he's good, I don't like this matchup for a number of reasons. His troll jump is by far the most annoying skill in the game (besides maybe vlad's troll pool), and it really makes it difficult to land your skillshots. His single target burst is a lot greater than yours, and he can wreck you in lane if given the opportunity to snowball. You basically need to land charms at opportune moments in order to take him down, and this is by no means an easy feat. I sometimes follow an unorthodox build in that I will get a couple of early points in foxfire to attempt to deny him early since he's melee. Doing anything you can to whittle away at his health overtime will be rewarding, as he'll be forced to play more cautiously making the lane overall safer for you. If you're losing, don't try to fight him as he can kill you easily with his ult, besides his troll jump makes it simply too hard to burst him down. Bottom line: Play aggressively at first (pre- 6), then cautiously after. Consider getting a few points in foxfire first, and AA him as much as possible. Dodge his fish (or ult away if it hits you). You roam harder than he does, so as usual in matchups that are difficult to win, try your hardest to take advantage of this. Galio isn't a very difficult matchup in lane. He's heavily reliant on skill shots and exceptionally vulnerable to AA harass. He counters most mids due to the fact that he can simply build MR and still do damage given his passive; however, your Q still procs heavy true damage on him, and with an early jungle gank he gets shut down really easily. His pushing ability is very powerful, but his roaming ability isn't. If things aren't going your way and he's too tanky to take down, don't waste mana trying to harass him; instead, look to gank other lanes. Don't team fight against him in the jungle, as his ultimate will screw over you guys if you lack the mechanisms to interrupt it. If you're outside of its range, simply charm his channel and it should be GG. Protecting your ADC in late game team fights is pretty essential to taking him down. He's tanky and has mana sustain, but other than that you counter him pretty hard. Dodge his barrels early game, AA/harass him as often as possible. If he tries to CS, deny him with your charm/combo. His body slam hurts, and slows you, so don't get too close too him. At 6 if he explodes his barrel on you, just ult away. Don't get caught in lane at low health, as his burst is pretty high. You outroam him really hard, but he's also a strong pusher and his ult can screw your teammates over pretty hard if used right, so be wary of that. But in general, this is a really simple matchup that you should win. Bottom line: Not really killable without gank. Dodge his skillshots, don't get too close, ult away from his. Consider rushingas the damage amplification will really help bursting him down. As a Heimer player, this lane can get tricky for Ahri. In fact, it's relatively easy for heim to deny/harass you HARD early with his QQ rockets that you can't dodge unless you stand really far back (losing cs/exp). Don't play foolishly hungry for heimer cheese, because he's actually tough to kill with ghost/flash (typical heimer summoner's), and will win most exchanges if he lands grenade in range of his turrets. I'd say just play cautiously till 6, let him push the lane, and call for a gank as he is the squishiest champ in the game. Post 6, your burst should burst him down to 0 from ~7. His turrets do a deceptive amount of damage over time, so try not to fight while in range of them unless you can instagib him. Bottom line: Killable lane at all times, but you'll probably take a lot of harass from rockets in laning phase.
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